# This file contains a list of predefined event names
advance
ai turn
ai_turn
attack
attack end
attack_end
attacker hits
attacker_hits
attacker misses
attacker_misses
capture
defeat
defender hits
defender_hits
defender misses
defender_misses
die
enemies defeated
enemies_defeated
last breath
last_breath
moveto
new turn
new_turn
petrified
post advance
post_advance
preload
prerecall
prerecruit
prestart
recall
recruit
select
side turn
side_turn
side turn end
side_turn_end
start
time over
time_over
# there is "turn X end" also. Maybe create an algorithm/use velocity to
# get that customized events too
turn end
turn_end
turn refresh
turn_refresh
victory
